Concept art by me.

This project was made during my first year of BAC (2023), on UNREAL, as part of the project management course. I was a LEVEL DESIGNER, GAME DESIGNER and LEVEL ARTIST.
LEVEL DESIGN
LEVEL DESIGN INTENTIONS

My goal was to create an immersive environment that promotes exploration and offers the player a unique experience.
(Details in the video)
Plan of the level with the different light balls to collect
My intention was to make an environment that sometimes leaves room for exploration, like in the first sections, with some course elements and environmental challenges that bring a change of pace and pressure to the player, like when venturing into narrower tunnels.
I incorporated moments of contemplation and a memorable ending, to go with our message on global warming and awareness. We wanted to show an unrecognizable land, a possible and undesirable future, under the eyes of a little being from elsewhere.
LEVEL ART
Intensions: The beginning takes place in a forest, so we can't see in the distance. It's mysterious. The trees have no leaves, but other than that we have no idea of ​​the extent of the damage on the planet. Some zones will give a more open feeling, like the last zone, calmer, silent, while the middle zone is a crevice which is intended to give a feeling of stress, closed, dark, and bring a change of pace.
General inspirations: Feeling of loneliness, abandoned world, postapocalyptic, burned.

Moodboard (all credits to the artists)

In-game images 
Project made by : 
Adel Garneau-Ricart (Lead, Level Designer, Level Artist, Game Designer)
Benjamin Romano (Artiste généraliste)
Samuel Séguin (Programmer, Game Designer)
Tristan Lapointe (Programmer, UI and Game Designer)

Dans le cadre d'un cours de Gestion de Projet 3D, UQAT
Back to Top